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  1. Game Development
Gamedevelopment

Game Development Learning Guides

  1. Custom physics logo

    How to Create a Custom Physics Engine

    4 Posts
    There are many reasons you might want to create a custom physics engine: first, learning and honing your skills in mathematics, physics and programming are great reasons to attempt such a project; second, a custom physics engine can tackle any sort of technical effect the creator has the skill to create. In this series, Randy Gaul provides a solid introduction on how to create a custom physics engine entirely from scratch.
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  2. Match 3 construct 2 detect a match hires

    Make a Match-3 Game in Construct 2

    8 Posts
    A Match-3 game is a block-based puzzle where you move blocks around in the game area to create groups of three or more that share a common attribute (such as a color or a shape). In most match-3 games the player is also given bonuses for matching more than three blocks at once. Is this series, you'll learn how to build such a game in Construct 2—no prior gamedev experience required!
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  3. Portal 2 level design tutorial

    Portal 2 Level Design

    2 Posts
    Portal was one of the most distinctive puzzle games of the past few years, and its sequel Portal 2 showed us that lightning can strike twice. Valve made waves once again by introducing a simple yet powerful level editing tool in Portal 2 itself. In this article, David Silverman discusses how to design great Portal puzzles that will challenge your players.
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  4. Difficulty in game design 400px

    Difficulty

    4 Posts
    Everyone ends up talking about difficulty when discussing a video game. This often takes the form of a comment saying it's "too easy" or "too hard", but it's a topic that deserves to be looked at in much more depth, as the way it is handled can completely reshape a player's experience with a game. In this series, we look at different types of difficulty in video games, what works, what doesn't, and what we can learn from it.
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  5. Starcraft ii level design 400px

    StarCraft II Level Design

    2 Posts
    When it comes to RTS games, there is no series better known, or more successful, than StarCraft. Putting together a level for StarCraft II is easy once you understand the tools, but making it balanced and getting it to feel like an official level is another thing entirely. This series discusses the most important aspects to consider when designing your levels, and how to build them to satisfy even the toughest players.
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