Build a Two-Player "Small Tactics" Board Game in Construct 2
2 PostsIn this screencast tutorial series, Kyatric shows you how to make a multiplayer board game which can can play against another person or against a computer opponent. You'll make the whole thing with the free Construct 2 gamedev tool (and all the graphics and sounds you need are provided), so you don't need any previous programming or game development knowledge.View Learning Guide...Understanding Steering Behaviors
9 PostsSteering behaviors aim to help autonomous characters move in a realistic manner, by using simple forces that are combined to produce life-like, improvisational navigation around the characters' environment. They are not based on complex strategies involving path planning or global calculations, but instead use local information, such as neighbors' forces. This makes them simple to understand and implement, but still able to produce very complex movement patterns.View Learning Guide...Cross-Platform Vector Shooter: XNA
5 PostsIn this Session, we'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music.View Learning Guide...Create a Bomberman-Inspired Game in Construct 2
4 PostsIn this multi-part screencast tutorial series, Kyatric shows you how to make a game inspired by the Hudson Soft classic, Bomberman. We'll include power-ups, enemy AI, and even a two-player mode, and will make the whole thing with the free Construct 2 gamedev tool, so you don't need any previous programming or game development knowledge.View Learning Guide...Balancing Turn-Based RPGs
3 PostsYou don't need to look further than a game like World of Warcraft to see that even the most experienced developers have trouble maintaining class equilibrium. In this series, Robert DellaFave takes a look at balance from the perspective of a team creating a simple RPG, emphasizing throughout that a solid game design will make balancing your game significantly easier later on.View Learning Guide...Let’s Build a 3D Graphics Software Engine
7 PostsThe 3D game engines that are behind today's biggest games are staggering works of mathematics and programming, and many game developers find that understanding them in their entirety is a difficult task. If you are lacking in experience, this task becomes even more arduous. In this series, you'll learn the basics of graphics systems in 3D software engines.View Learning Guide...