1. Game Development

Game Development Learning Guides

Learn to design and develop your very own games with this collection of learning guides, covering everything from the basics of SpriteKit to the four key elements of game design.

Each guide contains a hand-picked selection of free game development tutorials and is designed to teach you a new skill or technique. Some are aimed at a practical outcome, like creating a good countdown, while others explore game design theory and mechanics, such as basic 2D platform physics.

With the help of these learning guides, you'll be producing your own games in no time. What will you learn today?

  1. Build a Two-Player "Small Tactics" Board Game in Construct 2

    2 Posts
    In this screencast tutorial series, Kyatric shows you how to make a multiplayer board game which can can play against another person or against a computer opponent. You'll make the whole thing with the free Construct 2 gamedev tool (and all the graphics and sounds you need are provided), so you don't need any previous programming or game development knowledge.
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  2. Understanding Steering Behaviors

    9 Posts
    Steering behaviors aim to help autonomous characters move in a realistic manner, by using simple forces that are combined to produce life-like, improvisational navigation around the characters' environment. They are not based on complex strategies involving path planning or global calculations, but instead use local information, such as neighbors' forces. This makes them simple to understand and implement, but still able to produce very complex movement patterns.
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  3. Create a Bomberman-Inspired Game in Construct 2

    4 Posts
    In this multi-part screencast tutorial series, Kyatric shows you how to make a game inspired by the Hudson Soft classic, Bomberman. We'll include power-ups, enemy AI, and even a two-player mode, and will make the whole thing with the free Construct 2 gamedev tool, so you don't need any previous programming or game development knowledge.
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  4. Balancing Turn-Based RPGs

    3 Posts
    You don't need to look further than a game like World of Warcraft to see that even the most experienced developers have trouble maintaining class equilibrium. In this series, Robert DellaFave takes a look at balance from the perspective of a team creating a simple RPG, emphasizing throughout that a solid game design will make balancing your game significantly easier later on.
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  5. Let’s Build a 3D Graphics Software Engine

    7 Posts
    The 3D game engines that are behind today's biggest games are staggering works of mathematics and programming, and many game developers find that understanding them in their entirety is a difficult task. If you are lacking in experience, this task becomes even more arduous. In this series, you'll learn the basics of graphics systems in 3D software engines.
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