In part 2 of this series on using vertex shaders and the depth buffer to create stylized water, we're going to apply underwater distortion as a post-process...
In part 2 of this series on using vertex shaders and the depth buffer to create stylized water, we'll cover applying buoyancy to objects, adding water lines...
Displacing pixels is a simple technique that can produce visually stunning effects. In this tutorial, I'll show you how you can create a realistic underwater...