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  1. Game Development
Gamedevelopment

Game Development Learning Guides

Learn to design and develop your very own games with this collection of learning guides, covering everything from the basics of SpriteKit to the four key elements of game design.

Each guide contains a hand-picked selection of free game development tutorials and is designed to teach you a new skill or technique. Some are aimed at a practical outcome, like creating a good countdown, while others explore game design theory and mechanics, such as basic 2D platform physics.

With the help of these learning guides, you'll be producing your own games in no time. What will you learn today?

  1. Understanding Steering Behaviors

    9 Posts
    Steering behaviors aim to help autonomous characters move in a realistic manner, by using simple forces that are combined to produce life-like, improvisational navigation around the characters' environment. They are not based on complex strategies involving path planning or global calculations, but instead use local information, such as neighbors' forces. This makes them simple to understand and implement, but still able to produce very complex movement patterns.
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  2. Let’s Build a 3D Graphics Software Engine

    7 Posts
    The 3D game engines that are behind today's biggest games are staggering works of mathematics and programming, and many game developers find that understanding them in their entirety is a difficult task. If you are lacking in experience, this task becomes even more arduous. In this series, you'll learn the basics of graphics systems in 3D software engines.
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  3. How to Create a Custom Physics Engine

    4 Posts
    There are many reasons you might want to create a custom physics engine: first, learning and honing your skills in mathematics, physics and programming are great reasons to attempt such a project; second, a custom physics engine can tackle any sort of technical effect the creator has the skill to create. In this series, Randy Gaul provides a solid introduction on how to create a custom physics engine entirely from scratch.
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