There's a basic problem in the world of mobile app development. Developers invest a lot of time and money in creating a great app, and they deserve to be...
I've been selling assets on the Unity Asset Store for two years, and I use a portion of the earnings to fund my current game's marketing budget. In this...
In this tutorial, I'll explain what I know about monetizing games with video advertisements, and how to get the most out of this revenue model. You'll learn...
You probably hear a lot about wildly successful indie games (The Binding of Isaac, Fez, Braid, Minecraft, and so on) and on occasion also about unsuccessful...