In the final part of this series, we put the finishing touches on our grid-based Unity puzzle game, and make it playable. By the end of this part, the player...
We continue building our grid-based puzzle-game by connecting the tiles to each other, making them light up with the mouse cursor, and adding the ability to...
Puzzle games often take place on a grid containing tiles that have behaviors and properties, and react to rules and inputs. In this series I'll show you how...