In this tutorial, I'll explain how to design levels for video games, based on my experience as a designer for the Ratchet & Clank, Resistance, and...
Skill themes are collections of levels which require the same player skills to beat them. They are the highest meaningful level of content in the Super Mario...
Fill your levels using a systematic method that was originally developed by Nintendo. Learn how Super Mario World introduced a system of specific techniques...
As level designers, we often want to direct players to their goals, build and release tension, or show off the artwork and tech in the game. My favourite...