Class Design in Games: Beyond RPGs
Making Difficult Fun: How to Challenge Your Players
The Super Mario World Method: Understanding Skill Themes
The Super Mario World Method: Using Evolutions and Expansions
How to Design Levels With the "Super Mario World Method"
4 Ways to Teach Your Players How to Play Your Game
How to Incorporate Satisfying Death Mechanics Into Your Game
Making AI Fun: When Good Enough is Good Enough
4 Game Design Lessons We Can Learn From Shovel Knight