Destiny was one of the most anticipated games ever, but did not live up to the hype. In this article, we'll use Destiny's failures to help us learn about...
Imagine if you designed your games to be interesting, rather than fun. I'm talking about giving the player a drive to play the game outside of simply...
Shovel Knight, one of the most popular indie games of the summer, does a lot of things right in its design. In this article, we'll take a look at what it can...
I'm Barry Island, and in this article, I'll lay out how we at Infinite State Games—that is, my mates Charlie, Graham, and I—made a PS Vita game, without...
You probably hear a lot about wildly successful indie games (The Binding of Isaac, Fez, Braid, Minecraft, and so on) and on occasion also about unsuccessful...