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  • Marketing
    Marketing Your Indie Game: The Single Most Important Thing That No One Knows How to DoMarketing your indie game hires
    469 shares
    Once upon a time, marketing was considered taboo and almost completely ignored by indie game developers. These days, most devs recognize its importance and do make some effort, but do little to differentiate themselves from the masses. In this article, we explore the art of marketing, and how you can use it to gain much-needed exposure for your game.Read More…
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    How to Make an Indie Game Trailer With No BudgetHow to make a trailer for your indie game
    181 shares
    If you are anything like me, then you have likely spent all of your time and money on actually creating your game, and don't have a lot of patience or funds left over for marketing it. Luckily for you, you likely already have everything you need to create a professional looking gameplay trailer for your game. In this tutorial, we will look at how to create a gameplay trailer for your indie game title without breaking the bank.Read More…
  • Steam Greenlight
    Tips for Getting Greenlit on Steam GreenlightTips getting greenlit on steam greenlight 400px
    89 shares
    Steam Greenlight is a platform that allows active Steam users to vote on indie titles they wish to see showcased on its site. For a small submission fee, any indie developer can upload their game to the service. Once submitted, thousands of users, if not tens of thousands, will view and possibly vote or comment on the game. Sound great? It is... sort of.Read More…
  • Business
    Cardinal Quest: How I Made $60,000 From My Indie GameCardinal quest 400px
    88 shares
    You probably hear a lot about wildly successful indie games (The Binding of Isaac, Fez, Braid, Minecraft, and so on) and on occasion also about unsuccessful ones. In this article I'm going to tell you about my experience on the middle road: making an indie game that achieved modest success. Cardinal Quest financed my humble lifestyle for about a year after its August 2011 release, and is still occasionally making me some decent pocket money more than two years after its release.Read More…
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