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Implementation

  • Implementation
    Create an Asteroids-Like Screen Wrapping Effect With UnityScreen wrapping unity
    19 shares
    Screen wrapping, as seen in Asteroids, Pac-Man, Star Control, and VVVVVV, is a gameplay effect that can add an interesting twist to your games. The edges of the screen connect to their opposing edges, so an object leaving one side will reappear on the other. Here, I'll show you how to achieve this effect in Unity.Read More…
  • Audio
    Game Audio SimplifiedPreview
    34 shares
    Playing sound effects in a JavaScript game should be simple, and this tutorial makes it so by wrapping the powerful Web Audio API in a fast, lightweight Sound class that handles everything for you.Read More…
  • Implementation
    Make a Neon Vector Shooter for iOS: The Warping GridGeometry wars ios warping background grid
    26 shares
    In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0. In this final part, we'll add the background grid which warps based on the in-game action.Read More…
  • Games
    Game Input SimplifiedPreview
    9 shares
    Cross-platform games all have one thing in common: they all need to deal with a multitude of game input devices (controllers), and dealing with those input devices can become a daunting task. This tutorial demonstrates one way to handle multiple input devices through the use of a simple, unified API.Read More…
  • Implementation
    Make a Neon Vector Shooter for iOS: Particle EffectsGeometry wars ios particle effects
    39 shares
    In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0. In this part, we'll add explosions and visual flair.Read More…
  • Implementation
    Make a Neon Vector Shooter for iOS: Virtual Gamepads and Black HolesGeometry wars ios black holes
    41 shares
    In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0. In this part, we'll add the virtual gamepad controls and the "black hole" enemies.Read More…
  • Implementation
    Write Once, Publish Everywhere With HaxePunk: Making a GamePreviewretinaimage
    58 shares
    You've probably had this experience before: you hear about an awesome game, but then you find out that it's only coming out on the one platform that you don't own. It doesn't have to be this way. In this tutorial, you will learn how to use Haxe to make a game in one development platform that can target multiple gaming platforms, including Linux, Mac, Windows, iOS, Android, and Flash.Read More…
  • Implementation
    Make a Neon Vector Shooter for iOS: More GameplayGeometry wars ios enemies
    16 shares
    In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0. So far, we've set up the basic gameplay; now, we'll add enemies and a scoring system.Read More…
  • Implementation
    Battle Circle AI: Let Your Player Feel Like They're Fighting Lots of EnemiesBattle circle ai 400px
    76 shares
    Melee fighting is a favorite pastime in videogameland, the core of countless series both well-known and obscure, and a tense and gripping experience when done right. Many a game developer has taken a game of two beings biffing it out until one can biff no more and thought, "this would be so much better if there were tons of baddies!"Read More…
  • Implementation
    Make a Neon Vector Shooter for iOS: First StepsIos geometry wars shooting 400px
    81 shares
    In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0.Read More…
  • Implementation
    Bake Your Own 3D Dungeons With Procedural RecipesProcedural content generation 3d dungeon maps 400px
    51 shares
    In this tutorial, you will learn how to build complex dungeons from prefabricated parts, unconstrained to 2D or 3D grids. Your players will never run out of dungeons to explore, your artists will appreciate the creative freedom, and your game will have better replayability.Read More…
  • Implementation
    How to Dynamically Slice a Convex ShapeDynamically cutting shapes fruit ninja style 400px
    22 shares
    The ability to dynamically split a convex shape into two separate shapes is a very valuable skill or tool to have in your gamedev arsenal. This splitting allows for advanced types of simulation, such as binary space partitions for graphics or physics, dynamically destructive environments (brittle fracturing!), ocean or water simulation, collision resolution for physics engines, binary spatial partioning, and the list just goes on. One great example is the game Fruit Ninja for Kinect.Read More…
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