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Game Design

  • Game Design
    The Key Design Elements of RoguelikesDungeonsofdredmor 2011
    58 shares
    Once a relatively obscure sub-genre that appealed to a hardcore fan base, roguelikes have been enjoying a recent renaissance. Let’s take a closer look at their central design elements, and see how different games are making use of the same underlying architecture.Read More…
  • artificial intelligence
    Making AI Fun: When Good Enough is Good EnoughMaking ai fun
    156 shares
    Making good artificial intelligence for computer opponents is difficult, but it's often difficult for the wrong reasons. What makes an AI fun, and should we be prepared to accept AI that doesn't play well?Read More…
  • Game Design
    Bringing Your Game to Life in 10 Simple StepsPromo%20image
    206 shares
    Whether it's a simple game jam entry or a long-term passion project, your game needs to feel alive in the hands of players. In this tutorial, I'll share ideas for bringing your game to life, and demonstrate what happens when you apply every one of those ideas to a simple game demo.Read More…
  • Game Design
    8 Classic Game Genres Ready to Explore AgainSkyrogue 400 277
    62 shares
    We used to see a lot of flight sims and rail shooters and games like Theme Park, but these days those types of games are rare, even though there's still a lot of untapped potential in those genres. When brainstorming your next indie game, consider experimenting with the once-popular genres in this list!Read More…
  • artificial intelligence
    Create a Hockey Game AI Using Steering Behaviors: Game MechanicsHockey game mechanic preview
    69 shares
    In this part of the series, we'll add the missing pieces required to turn the hockey prototype into an actual, playable game. These include a score, power-ups, and a core mechanic that involves freezing and shattering opponents.Read More…
  • Game Design
    9 Rare and Underused Game Genres Ready to ExploreFlotilla 400 277
    112 shares
    Why aren't there more games like Lemmings or Uplink, or more space roguelikes or parachuting games? Next time you're stuck for inspiration on what kind of game to make, try a genre from this list!Read More…
  • Game Design
    Let Them Play: Don’t Lock Your Players Out of PlayingLet them play dont lock players out
    106 shares
    Interactivity is a fundamental aspect of game design. Without it, a game isn't a game: it's a TV show, or a book, or an instance of some other static medium. So why is it so often overlooked?Read More…
  • Game Mechanics
    5 Approaches to Crafting Systems in Games (and Where to Use Them)Preview
    80 shares
    Although crafting is now a widely-used game mechanic, there is substantial variation in the appearance and implementation of crafting systems. In this article, I categorize these systems into five approaches, and highlight what works best about each and how they are best used.Read More…
  • Monetization
    How, Where, and When to Add Video Ads to Your Mobile GamesVideo ads in mobile games
    119 shares
    In this tutorial, I'll explain what I know about monetizing games with video advertisements, and how to get the most out of this revenue model. You'll learn about the types of video ads available, how to implement them, and where best to use them within your game.Read More…
  • Game Design
    What Destiny's Failures Can Teach Us About Game DesignDestiny thumb
    80 shares
    Destiny was one of the most anticipated games ever, but did not live up to the hype. In this article, we'll use Destiny's failures to help us learn about game design and managing players' expectations.Read More…
  • Game Design
    6 Games That Succeed Because They're Interesting, Not Because They're Fun Games that succeed by being interesting
    105 shares
    Imagine if you designed your games to be interesting, rather than fun. I'm talking about giving the player a drive to play the game outside of simply completing the goals you have set. The player also plays to experience and explore the game itself, to see what the world you have created has to offer. In this article, we'll examine six games that do just that, and look at how they do it.Read More…
  • Game Design
    4 Game Design Lessons We Can Learn From Shovel KnightRummage
    220 shares
    Shovel Knight, one of the most popular indie games of the summer, does a lot of things right in its design. In this article, we'll take a look at what it can teach us about style, borrowing from others, difficulty, and balance.Read More…
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