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  • Game Development
    Game Design
    How to Code Doors and LocksHow to code locks and doors
    Doors play an essential part in the navigation and progress of the player in many game genres, and locks that require keys are the perfect way to control the flow of play. In this tutorial, we'll examine the basic logic behind doors, locks, and keys.Read More…
  • Game Development
    Game Design
    Enhance Your Pixel Art With a Stylized Beveled Pixel EffectPreview1
    Transform your boring pixel art into something stylish. This effect can be applied to nearly any project with ease.Read More…
  • Game Development
    Game Design
    Designing an RPG Inventory System That Fits: Echoes of EterneaHow to design an rpg inventory system echoes of eternia
    It's time for me to put my Gil where my mouth is and start applying the design tips and guidelines outlined in my previous article to a real-world case study, where I use my own recommended processes to design an inventory system for the high-fantasy, nostalgic RPG Echoes of Eternea.Read More…
  • Game Development
    Game Design
    The Difference Between a Blatant Clone and Building on a Proven GameCloning games vs building on proven genre
    Games have been around for long enough that clearly defined game genres and mechanics have emerged. Most new games belong to one or more of these genres, and are composed of some combination of these mechanics. New genres and mechanics do occasionally arise and surprise the world, but they are rare exceptions.Read More…
  • Game Development
    Game Design
    Designing an RPG Inventory System That Fits: Preliminary StepsWhich rpg inventory system icon preliminary steps
    Our hero is preparing to take on a vicious two-headed Ogre, whose sole purpose in life is to smash the capital city into utter oblivion. With backpack firmly in hand, our potential savior forks over enough Gil to purchase 100 hi-potions. Only there's one problem: the 100th won't fit, which seems odd considering he can stash another 99 mid-potions.Read More…
  • Game Development
    Game Design
    Quick Tip: What Is the Best Screen Resolution for Your Game?Screen resolution 400px
    Chosing the optimal resolution for a game from the start of development can reduce headaches with porting later on. In this Quick Tip, I'll help you choose the best screen resolution for your game.Read More…
  • Game Development
    Game Design
    Designing RPG Mini-Games (and Getting Them Right)Designing rpg mini games hires
    The world is on the brink of being uprooted by a megalomaniac hell-bent on destruction. You and your band of merry followers are the only group able to stop him. What better time to head on down to the stables and breed exotic birds? Or not...Read More…
  • Game Development
    Game Design
    Creating Dynamic 2D Water Effects in UnityWater 400
    In this tutorial, we're going to simulate a dynamic 2D body of water using simple physics. We will use a mixture of a line renderer, mesh renderers, triggers and particles to create our effect.Read More…
  • Game Development
    Game Design
    A Look at Luck in Game DesignA look at luck in game design 400px
    The luck vs. skill aspect of games is one which is fairly central to good design—indeed, it's something we've covered before. But before we worry about trying to balance luck and skill, we really need to ask: what is chance, and to what extent is it necessary in a game?Read More…
  • Game Development
    Game Design
    Don't Frustrate the Player: 3 Rules for Keeping Them InvolvedDont frustrate the player 400px
    It's not enough to just say that a game is simply "bad", and that it has nothing it can teach us: why is it bad? Is there a problem with the level design or the character movement? Is the game not rewarding? Perhaps the game is repetitive and unimaginative, or perhaps the game is targeted towards a demographic other than us. There are many ways to lose a player, but the fastest way is to make your game "not fun" - so how can we avoid this?Read More…
  • Game Development
    Game Design
    Create a Procedurally Generated Dungeon Cave SystemProcedural cave generation 400px
    For many, procedural generation is a magical concept that is just out of reach. Only veteran game developers know how to build a game that can create its own levels... right? It may seem like magic, but PCG (procedural content generation) can be learned by beginner game developers. In this tutorial, I'll show you how to procedurally generate a dungeon cave system.Read More…
  • Game Development
    Game Design
    3 Questions to Help You Finish Your First GameQuestions to help you finish your first game 400px
    Many gamedevs find that their first game is the hardest one to finish. I've worked as a consultant on almost a dozen "first" games with budding independent development companies, and gathered all of the lessons learned from those experiences here. After going over each question, I'll also give you a quick anecdote about how I (or someone I worked with) learned that lesson the hard way.Read More…
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