Game Design

  • Game Mechanics
    How to Incorporate Satisfying Death Mechanics Into Your GamePrince of persia 2008 thumb
    The possibility of death in game design is often a necessary evil to give the game some stakes, but the player's death is usually not fun in itself—unless you turn it into a fun mechanic!Read More…
  • Game Design
    Numbers Getting Bigger: The Design and Math of Incremental GamesNumbersgettingbigger
    Incremental games, despite their simple mechanics and limited player interaction, present interesting challenges to a game designer. We'll examine some core design choices of the genre and explore how they make these strangely addictive games so appealing.Read More…
  • Post Mortem
    Hockeynamite - Development Post MortemHockey post mortem preview
    Hockeynamite is a game that was born out of a technical demo created for a series of tutorials. It evolved from a very simple concept to a more rich and engaging experience, featuring power-ups and exploding athletes. This post-mortem is an overview of the process I came up with to insert a "soul" into a technical demo to turn it into a game.Read More…
  • Game Design
    Numbers Getting Bigger: What Are Incremental Games, and Why Are They Fun?Numbersgettingbetterpreview part1
    Incremental games are fascinating and perplexing. Marked by minimal player agency and periods of inactivity, they seem to defy conventional logic about good game design, and yet nonetheless have attracted a substantial player base. Let's examine them in more detail, and see if we can explore why that is.Read More…
  • Game Design
    A Mini-Post on Post-Match Mini-AchievementsPost match mini achievements
    Post-match mini-achievements are regular achievements' little siblings, awarded after each match in a multiplayer game. In this quick post, we'll explore the possibilities of this gameplay feature, and see what it could add to your game.Read More…
  • Game Design
    The Key Design Elements of RoguelikesDungeonsofdredmor 2011
    Once a relatively obscure sub-genre that appealed to a hardcore fan base, roguelikes have been enjoying a recent renaissance. Let’s take a closer look at their central design elements, and see how different games are making use of the same underlying architecture.Read More…
  • artificial intelligence
    Making AI Fun: When Good Enough is Good EnoughMaking ai fun
    Making good artificial intelligence for computer opponents is difficult, but it's often difficult for the wrong reasons. What makes an AI fun, and should we be prepared to accept AI that doesn't play well?Read More…
  • Game Design
    Bringing Your Game to Life in 10 Simple StepsPromo%20image
    Whether it's a simple game jam entry or a long-term passion project, your game needs to feel alive in the hands of players. In this tutorial, I'll share ideas for bringing your game to life, and demonstrate what happens when you apply every one of those ideas to a simple game demo.Read More…
  • Game Design
    8 Classic Game Genres Ready to Explore AgainSkyrogue 400 277
    We used to see a lot of flight sims and rail shooters and games like Theme Park, but these days those types of games are rare, even though there's still a lot of untapped potential in those genres. When brainstorming your next indie game, consider experimenting with the once-popular genres in this list!Read More…
  • artificial intelligence
    Create a Hockey Game AI Using Steering Behaviors: Game MechanicsHockey game mechanic preview
    In this part of the series, we'll add the missing pieces required to turn the hockey prototype into an actual, playable game. These include a score, power-ups, and a core mechanic that involves freezing and shattering opponents.Read More…
  • Game Design
    9 Rare and Underused Game Genres Ready to ExploreFlotilla 400 277
    Why aren't there more games like Lemmings or Uplink, or more space roguelikes or parachuting games? Next time you're stuck for inspiration on what kind of game to make, try a genre from this list!Read More…
  • Game Design
    Let Them Play: Don’t Lock Your Players Out of PlayingLet them play dont lock players out
    Interactivity is a fundamental aspect of game design. Without it, a game isn't a game: it's a TV show, or a book, or an instance of some other static medium. So why is it so often overlooked?Read More…