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From Scratch

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  • From Scratch
    Danger Droids: Laser Guns, Teleporters, and the Splash ScreenDanger droids gamesalad platformer tutorial 400px
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    We're at the end of our tutorial series about building a platformer game with GameSalad. In this final part, we'll complete the third level by adding laser guns and teleporters, and we'll complete the game itself by adding a splash screen.Read More…
  • From Scratch
    Danger Droids: Moving Platforms and DeathDanger droids gamesalad platformer tutorial 400px
    2 shares
    We've already put together a functional platformer game in this ongoing GameSalad tutorial series. Now that all the basics are in place, we'll raise the stakes by making it possible for the player to lose (and therefore have to restart at level one), and we'll introduce another level element: moving platforms.Read More…
  • From Scratch
    Danger Droids: An Enemy, the HUD, and PickupsDanger droids gamesalad platformer tutorial 400px
    3 shares
    So far, in our series about building a platformer in GameSalad, we've set up the main objects for our game and laid out the first level. In this part, we'll add an enemy to the level, set up the HUD UI (to show the score, the health, and whether they player's picked up the key), and introduce three types of pickup.Read More…
  • From Scratch
    Danger Droids: Actors and the First Level LayoutDanger droids gamesalad platformer tutorial 400px
    3 shares
    Let's continue our five-part screencast series on creating a platformer in GameSalad. In the first part, we installed the software and set up the main objects for our game. This time, we'll lay out the geometry for the first level.Read More…
  • From Scratch
    Danger Droids: Create a Platformer in GameSalad, Step by StepDanger droids gamesalad platformer tutorial 400px
    5 shares
    In this five-part screencast tutorial series, I'll show you how to build a sci-fi themed platformer game, step by step, using the free GameSalad Creator tool. You don't need to have any previous programming experience or game development knowledge, I'll provide all the artwork, and you can follow along whether you're on Windows or OS X. Let's get started!Read More…
  • From Scratch
    Build a Two-Player "Small Tactics" Board Game in Construct 2: Part 2Small tactics construct 2 400px
    7 shares
    Now that the project's set up and the basic game mechanics are in place, the next thing we should do is get the pieces moving and add the actual winning conditions. After that, we'll add a simple computer-controlled AI opponent, and polish the game off with a menu and a credits screen.Read More…
  • From Scratch
    Build a Two-Player "Small Tactics" Board Game in Construct 2: Part 1Small tactics construct 2 400px
    12 shares
    In this screencast tutorial series, I'll show you how to make a multiplayer board game which can can play against another person or against a computer opponent. We'll make the whole thing with the free Construct 2 gamedev tool (and I'll provide all the graphics and sounds you need), so you don't need any previous programming or game development knowledge. Let's get started!Read More…
  • From Scratch
    Design and Build a First-Person Shooter Game With FPS CreatorDesign and build first person shooter with fps creator hires
    25 shares
    In this screencast tutorial, I'll show you how to make your first FPS game, using FPS Creator. No coding or prior experience is required, and we'll use the free version of the software, so this is ideal for beginners!Read More…
  • From Scratch
    Make a Match-3 Game in Construct 2: Chaining and Game OversConstruct 2 match 3 game over hires
    5 shares
    The time has finally come: we are just about done with our game, and are ready to implement the final gameplay mechanic. This article will focus on making a combo system that gives the player more points for creating chains that destroy multiple groups of blocks after only one swap.Read More…
  • From Scratch
    Make a Match-3 Game in Construct 2: Eliminating Pre-Made MatchesMatch 3 construct 2 tutorial pre made matches hires
    4 shares
    In the previous tutorial we finally got our game moving and added motion to our blocks. On top of that, we created a rudimentary difficulty system to make the game harder as the player plays longer. With both of these features in the game, we are ready to implement the system that will eliminate pre-made matches from the board. Although this isn't the last article in the series, this is the last major system we need to implement - so get comfortable, because we have our work cut out for us.Read More…
  • From Scratch
    Make a Match-3 Game in Construct 2: Block MovementMatch 3 construct 2 tutorial speed increase 400px
    7 shares
    In the previous part of this series, we made some small but important changes to many of the systems we created for our Match-3 game. With these improvements implemented, we are now going to get back on track and implement one of the last two major systems for the game: the Block Movement system.Read More…
  • From Scratch
    Create a Bomberman-Inspired Game in Construct 2: Multiplayer and MenusBombing chap construct 2 tutorial multiplayer menus hires
    In this multi-part screencast tutorial series, I'll show you how to make a game inspired by the Hudson Soft classic, Bomberman. In this final part, we'll add support for a second player (dynamically recoloured), and polish the whole thing off with some menus and additional touches.Read More…
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