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Construct 2

  • Game Mechanics
    How to Code HUD Cooldown BarsCdbars
    49 shares
    In many games, the player needs a visual display of the time remaining before being able to perform a certain action, such as casting a spell. Cooldown bars on the HUD or UI are a great way to present this information. In this article, complete with sample code and demos, you'll learn how to implement cooldown bars in your game—no matter what engine you use.Read More…
  • Game Mechanics
    How to Code Monster Loot DropsHow to code monster loot drops
    47 shares
    In RPGs, platformers, and many other types of game, one common mechanic is for enemies to drop items the moment they are killed. In this tutorial, you'll learn a few ways to implement those drops, whatever your coding language or tool is.Read More…
  • Game Design
    How to Code Doors and LocksHow to code locks and doors
    50 shares
    Doors play an essential part in the navigation and progress of the player in many game genres, and locks that require keys are the perfect way to control the flow of play. In this tutorial, we'll examine the basic logic behind doors, locks, and keys.Read More…
  • Complete Games
    Make a Megaman-Inspired Game in Construct 2Megaman 400px
    32 shares
    I am going to walk you through the creation of a Megaman-inspired shooter/platformer game. We will be more focused on the shooting aspects of the gameplay rather than the platforming. In this tutorial I will be using Construct 2 as the tool to make the game, but I will explain the logic using pseudocode so that you can follow this tutorial in any language or engine of your choice.Read More…
  • From Scratch
    Build a Two-Player "Small Tactics" Board Game in Construct 2: Part 2Small tactics construct 2 400px
    7 shares
    Now that the project's set up and the basic game mechanics are in place, the next thing we should do is get the pieces moving and add the actual winning conditions. After that, we'll add a simple computer-controlled AI opponent, and polish the game off with a menu and a credits screen.Read More…
  • From Scratch
    Make a Match-3 Game in Construct 2: Chaining and Game OversConstruct 2 match 3 game over hires
    5 shares
    The time has finally come: we are just about done with our game, and are ready to implement the final gameplay mechanic. This article will focus on making a combo system that gives the player more points for creating chains that destroy multiple groups of blocks after only one swap.Read More…
  • From Scratch
    Make a Match-3 Game in Construct 2: Eliminating Pre-Made MatchesMatch 3 construct 2 tutorial pre made matches hires
    4 shares
    In the previous tutorial we finally got our game moving and added motion to our blocks. On top of that, we created a rudimentary difficulty system to make the game harder as the player plays longer. With both of these features in the game, we are ready to implement the system that will eliminate pre-made matches from the board. Although this isn't the last article in the series, this is the last major system we need to implement - so get comfortable, because we have our work cut out for us.Read More…
  • From Scratch
    Make a Match-3 Game in Construct 2: Block MovementMatch 3 construct 2 tutorial speed increase 400px
    8 shares
    In the previous part of this series, we made some small but important changes to many of the systems we created for our Match-3 game. With these improvements implemented, we are now going to get back on track and implement one of the last two major systems for the game: the Block Movement system.Read More…
  • From Scratch
    Create a Bomberman-Inspired Game in Construct 2: Multiplayer and MenusBombing chap construct 2 tutorial multiplayer menus hires
    In this multi-part screencast tutorial series, I'll show you how to make a game inspired by the Hudson Soft classic, Bomberman. In this final part, we'll add support for a second player (dynamically recoloured), and polish the whole thing off with some menus and additional touches.Read More…
  • From Scratch
    Create a Bomberman-Inspired Game in Construct 2: Enemy Creeps and AIBombing chap construct 2 tutorial enemy ai hires
    9 shares
    In this multi-part screencast tutorial series, I'll show you how to make a game inspired by the Hudson Soft classic, Bomberman. In this part, we'll add enemy "creeps" that use pathfinding and simple AI to attempt to thwart Bombing Chap!Read More…
  • From Scratch
    Make a Match-3 Game in Construct 2: More Swapping, Points, and MatchingConstruct 2 match 3 score text 400px
    5 shares
    We are now halfway through this series, and so far we've covered a lot. In the previous tutorial, we added a points system to our game, we finally applied "gravity" to the blocks, and we improved our matching system. In this tutorial we are going to make some small improvements to our swapping system, add the floating points text you can see in the final version of the game, and finish our matching system once and for all.Read More…
  • From Scratch
    Create a Bomberman-Inspired Game in Construct 2: Bombs, Explosions, and Power-UpsConstruct 2 bombing chap tutorial part 2 400px
    6 shares
    In this multi-part screencast tutorial series, I'll show you how to make a game inspired by the Hudson Soft classic, Bomberman. In this part, we'll give the player the ability to lay bombs (which explode, destroying blocks of the terrain), and hide power-ups around the level to improve Bombing Chap's abilities.Read More…
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