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  • Game Development
    Business
    How to Fund Your Indie GameHow to fund your indie game
    Developing a game can require a huge amount of effort—and as if that weren't enough, most indie game studios aren't exactly flush with financial resources. Thus, most development teams are resigned to seek outside funding sources. Thankfully, raising startup funds isn't quite the mission impossible it was back in the dial-up age. In this article, I'll explain how to get the funds you need.Read More…
  • Game Development
    Business
    Surviving GDC: Tips for Game Conference SuccessWp 20140317 004 400x277 b01
    My first GDC was a terrifying mess. Four years later, I've learned a few things about attending game conferences, and hopefully the following tips will help you on the journey to mastering the art of great game conferencing!Read More…
  • Game Development
    Business
    Tips for Getting Greenlit on Steam GreenlightTips getting greenlit on steam greenlight 400px
    Steam Greenlight is a platform that allows active Steam users to vote on indie titles they wish to see showcased on its site. For a small submission fee, any indie developer can upload their game to the service. Once submitted, thousands of users, if not tens of thousands, will view and possibly vote or comment on the game. Sound great? It is... sort of.Read More…
  • Game Development
    Business
    Setting Up Your Indie Gamedev Business: A PrimerTuts gamedev business primer 400px
    Do you need to form a business just to sell your game? What are all these different business types? Did you forget some simple but super-important detail? What if you don't have any up-front funding? This guide aims to give you a good starting point in understanding what goes into forming a business, why you'd want to form one, and ultimately what just needs to get done and out of the way so you can get to work on your game.Read More…
  • Game Development
    Business
    Working Remotely: Managing an Independent Game Development TeamWorking remotely building an indie gamedev team 400px
    It sounds like the stuff dreams are made of: managing your very own independent development team from the comfort of your home office. But before you get too comfortable in your Mario and Luigi PJs, realize that managing a team from behind a computer screen comes with a lot of extra hurdles not present in a traditional office environment. In this article, I'll examine some of those challenges, using my personal project management experience on Hiro Fodder and Echoes of Eternea as a guide, and offer practical advice as to how to handle them in a way that promotes both efficiency and, just as importantly, morale.Read More…
  • Game Development
    Business
    Making Indie Games on the Xbox OneXbox one icon big
    Last Friday saw the official launch of next-gen console gaming (sorry Wii U), with the launch of the PS4. This week, however, it's all about the Xbox One, Microsoft's new system launching today in 13 regions all over the world. Just like we did last week with our PS4 article, we'll be talking about Xbox One and the way it relates to game developers.Read More…
  • Game Development
    Business
    Making Indie Games on the PS4Ps4 400x400
    Since you're on this website, I'm going to go ahead and assume you've heard about the PS4, Sony's newest console that's just been released in North America (and coming soon to the rest of the world). It's fast, it's sleek, and for those who enjoy console gaming it's just about the most exciting thing ever. There's no doubt that Sony's new machine is going to be a great product for gamers, but how will it fare as a development platform? More specifically, what does it offer you as an indie developer?Read More…
  • Game Development
    Business
    Working Remotely: Building an Indie Game Development TeamWorking remotely building an indie gamedev team 400px
    It's difficult to work with employees you've never met face-to-face, but because the average indie startup doesn't have a base of operations, you'll often be reliant upon working with people who you can't keep tabs on, and using the Internet as both a source of finding potential candidates and as a communications hub. In this article, we'll examine the delicate process of hiring a new team member, including how to prepare for the process and potential traps to be aware of, and conclude with a list of (mostly) free resources you can use to find your next all-star team member.Read More…
  • Game Development
    Business
    Cardinal Quest: How I Made $60,000 From My Indie GameCardinal quest 400px
    You probably hear a lot about wildly successful indie games (The Binding of Isaac, Fez, Braid, Minecraft, and so on) and on occasion also about unsuccessful ones. In this article I'm going to tell you about my experience on the middle road: making an indie game that achieved modest success. Cardinal Quest financed my humble lifestyle for about a year after its August 2011 release, and is still occasionally making me some decent pocket money more than two years after its release.Read More…
  • Game Development
    Business
    Git and GitHub for Game DevelopersGit and github for game developers 400px
    "I'm sure Git is great, but it looks complicated - I'll stick with my current workflow" is like saying "I'm sure IDEs like FlashDevelop and Sublime Text are great, but they look complicated - I'll stick with Notepad". Yeah, sure, there's a bit of a learning curve, and you can live without it, but it's foolish to. In this article, I'll explain why Git (and GitHub) is so great, and show you how to get started quickly and easily.Read More…
  • Game Development
    Business
    A Survivor’s Look at the Quest of Getting a Game Art GigQuest for art gig 400px
    All game artists have been there: getting "The Job". It's where we wait in line in some noisy, jam-packed job faire with the huge trade show stalls looming like monoliths, or the small, chambered labrynths of grey rented port-a-offices; where we have to make it through all these ancient puzzles and secrets, only to find that final, terrifying boss to confront before it's ours.Read More…
  • Game Development
    Business
    A No-Name Developer's Guide to Succeeding on KickstarterSucceed on kickstarter 400px
    In May 2012, I decided that it would be in the best interest of my team (and bank account) to launch a Kickstarter campaign. Despite having already released five smaller games, my team Divergent Games was essentially an unknown entity.  Realizing this, I knew that we'd not only have to make our existence known, but to somehow coerce complete strangers to throw money at our little JRPG - a formidable task indeed. Fast forward thirty days later and our campaign proved a success. Hiro Fodder: A Blue Hope ended up raising a $548 more than its asking goal of $12,500.Read More…
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