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  • Game Development
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    Use Tri-Planar Texture Mapping for Better TerrainTriplanar400
    You've probably run into terrain where the steep sides of a cliff have their texture stretched so much that it looks unrealistic. Maybe you have a procedurally generated world that you have no way to UV unwrap and texture. Tri-planar mapping provides an elegant technique to solve these issues and give you realistic textures from any angle or on any complex shape. Here you will learn about the technique, see the code, and look at some of the benefits, downsides, and other possibilities when using tri-planar mapping.Read More…
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