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Art

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  • Art
    Parallax Scrolling: A Simple, Effective Way to Add Depth to a 2D GameTeaserblock
    150 shares
    With this tutorial, you'll walk away with a solid understanding of parallax scrolling, a classic 2D game technique that has stood the test of time. Whether you're new to game development or a grizzled veteran, this approach to the basic principles of parallax scrolling will let you bring more life and depth to your games.Read More…
  • Unity 4
    Bone-Based Unity 2D Animation: Mecanim and Scripting400
    38 shares
    In this tutorial series, we'll show you how to create a bone-based 2D animation with Unity. In each post, we'll focus on a specific part of the animation process; in this post we'll use Unity's excellent Mecanim tool to blend animations, and we'll add some simple scripting to demonstrate the final result.Read More…
  • Unity 4
    Bone-Based Unity 2D Animation: Creating the Actual Animations400
    57 shares
    In this tutorial series, we'll show you how to create a bone-based 2D animation with Unity. In each post, we'll focus on a specific part of the animation process; in this post, we'll add the idle, jump, and fall animations.Read More…
  • Art
    Designing 3D Environments: Lights, Camera, Polygons? Action!Environment 3d 400
    25 shares
    The jump from 2D to 3D isn't just big—it's trans-dimensional! 3D can be daunting, but let's try to ease the painful transition with a solid game plan for getting your game ideas into a 3D space. We're not covering the specifics of creating 3D objects here, but we will be discussing tips for putting these into a game scene and getting the most out of them visually and in play.Read More…
  • Art
    Quick Tip: Make Retro, Low-Fi Game Sound Effects With BfxrBfxr retro game sound effects hires
    24 shares
    Bfxr is a handy tool for making sound effects in a style reminiscent of the NES era, like the noise made when Mario collects a coin. It can run in a browser and export sounds in either WAV form, which almost every gamedev engine can import, or in a data form that can be interpreted by your game's code on the fly.Read More…
  • Art
    Shape Blaster: Music ProductionShape shooter music hires
    4 shares
    We'll soon be publishing a tutorial on building a Geometry Wars-inspired arcade shooter here at Gamedevtuts+. Over at our sister site Audiotuts+, RetroModular has written an article to explain how he put together the music for the game - check it out! [audio: http://source.tutsplus.com/gamedev/authors/RetroModular/ShapeShooter/main-128.mp3]Read More…
  • Art
    Creating Sprite Sheets in Five Minutes With Texture PackerIcon
    21 shares
    So you've started working on your project, you got the basics down and now you are at the part where you actually want to implement some graphics... but you're not quite sure how to do that. Let me introduce you to Texture Packer.Read More…
  • Art
    Quick Tip: Improvise a Scanner From Any Digital Camera (and a Plastic Soup Bowl)Scanner on a shoestring budget
    10 shares
    Imagine you've made a concept drawing on paper and you want to use it as a reference for a 3D model. Or maybe you're better at drawing with a pencil than you are at drawing with a tablet, and you want to use one of your sketches as game art. You can use a scanner to get your art into your computer, but where I live scanners cost AU$100 or more. Instead, I will outline a method for using any digital camera — even a smartphone — to scan a drawing at high detail, with consistent and reproducible scale and clarity.Read More…
  • Art
    Picking a Color Palette for Your Game's ArtworkPreview palette 01
    67 shares
    In this tutorial, we'll look at what color palettes are, tools for choosing colors that go together, and the secret to picking a perfect color scheme for our games!Read More…
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