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  • artificial intelligence
    Create a Hockey Game AI Using Steering Behaviors: Game MechanicsHockey game mechanic preview
    62 shares
    In this part of the series, we'll add the missing pieces required to turn the hockey prototype into an actual, playable game. These include a score, power-ups, and a core mechanic that involves freezing and shattering opponents.Read More…
  • Game Design
    9 Rare and Underused Game Genres Ready to ExploreFlotilla 400 277
    82 shares
    Why aren't there more games like Lemmings or Uplink, or more space roguelikes or parachuting games? Next time you're stuck for inspiration on what kind of game to make, try a genre from this list!Read More…
  • News
    Apply to Be the Next Tuts+ Course Producer (Audio/Video Production)!Audioforvideo
    365 shares
    We’re looking for a new Course Producer to help instructors produce top-quality video and audio for their Tuts+ courses. Find out more about this exciting job opportunity, and learn how to apply.Read More…
  • News
    Apply to Be the Next Tuts+ Code Course Producer!Preview image
    207 shares
    We’re looking for a new Course Producer to drive the content direction of Tuts+ Code Courses, working with a great team of regular instructors to produce videos on a range of web development topics.Read More…
  • Game Design
    Let Them Play: Don’t Lock Your Players Out of PlayingLet them play dont lock players out
    101 shares
    Interactivity is a fundamental aspect of game design. Without it, a game isn't a game: it's a TV show, or a book, or an instance of some other static medium. So why is it so often overlooked?Read More…
  • News
    Tuts+ Survey Prize WinnersTuts 2014 survey
    378 shares
    We've made our way through all of your fantastic responses and we're ready to announce the 2014 Survey Prize Winners!Read More…
  • Game Mechanics
    5 Approaches to Crafting Systems in Games (and Where to Use Them)Preview
    68 shares
    Although crafting is now a widely-used game mechanic, there is substantial variation in the appearance and implementation of crafting systems. In this article, I categorize these systems into five approaches, and highlight what works best about each and how they are best used.Read More…
  • Monetization
    How, Where, and When to Add Video Ads to Your Mobile GamesVideo ads in mobile games
    115 shares
    In this tutorial, I'll explain what I know about monetizing games with video advertisements, and how to get the most out of this revenue model. You'll learn about the types of video ads available, how to implement them, and where best to use them within your game.Read More…
  • Game Design
    What Destiny's Failures Can Teach Us About Game DesignDestiny thumb
    79 shares
    Destiny was one of the most anticipated games ever, but did not live up to the hype. In this article, we'll use Destiny's failures to help us learn about game design and managing players' expectations.Read More…
  • Microconsole Platform
    15 Things to Consider When Designing Microconsole GamesHeader 400x277
    90 shares
    If you're creating a game for microconsoles, such as the Ouya, PS Vita TV, GameStick, or Amazon Fire, or porting a game to microconsoles, you need to bear these points in mind. Don't make the common mistakes!Read More…
  • GameMaker: Studio
    Mastering the GameMaker Studio Particle SystemMastering game maker particle effects system
    76 shares
    Grab the attention of your players with fancy particle effects using the intuitive, built-in GameMaker Studio particle system. In this tutorial, I'll show you everything you need to know to create your own amazing effects in this game engine.Read More…
  • Project Management
    The Dynamic Priority List: How I Manage My Gamedev ProjectsDynamic priority list
    63 shares
    Planning a game project and staying on schedule is hard. To keep on top of things, I use a simple system—no apps required, just a pen and a notebook. This system drastically improves my scheduling and development process, so if you're always falling behind, give it a try! I think it could help you too.Read More…
Learning Guides
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  • Preview image@2x

    In this two-part series, I will be showing you how to create the classic game of hangman. This version comes with a surprise ending, however. If you win the game the hangman does a happy dance. Along the way, you will learn about Corona's drawing API, scene management, dispatching custom events, how to utilize a sprite sheet, and how to use modules to emulate classes in the Lua programming language.

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  • Preview image@2x

    In this three-part series, I will be showing you how to create a game inspired by Space Invaders. Along the way, you'll learn about Corona's scene management functionality, timers, moving a character, the built-in physics engine, and how to use modules to emulate classes in the Lua programming language.

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  • Preview[1]

    In this tutorial series, we look at the fundamental HTML5 Web Audio elements that are used to construct 3D soundscapes for immersive interactive applications including, but not limited to, 3D games.

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