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  • Ms 400 277[1]

    Puzzle games often take place on a grid containing tiles that have behaviors and properties,  and react to rules and inputs. In this series, Matthias Zarzecki shows you how to build a simple, basic version of the classic game Minesweeper—the perfect example to start from when creating your own puzzle games.

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  • 400[1]

    In this tutorial series, we'll show you how to create a bone-based 2D animation with Unity. In each post, we'll focus on a specific part of the animation process, from assembling the separate sprites, to designing the animations, to using Unity's Mecanim tool to blend the animations.

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  • Funding your indie games with client work

    Not every indie gamedev needs to bet the farm on a self-funded game that burns up their life savings. An alternative strategy is to make games for other people, by taking on client work. In this series, you'll learn how to get set up, find clients, and build your gamedev studio.

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  • Hockey foundation preview[1]

    In this series, we code the artificial intelligence for a hockey game, using steering behaviors and finite state machines. You'll learn the advanced AI required by game entities to avoid bumping into teammates, to chase after a puck, and to work together to score.

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