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  • GameMaker: Studio
    Mastering the GameMaker Studio Particle SystemMastering game maker particle effects system
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    Grab the attention of your players with fancy particle effects using the intuitive, built-in GameMaker Studio particle system. In this tutorial, I'll show you everything you need to know to create your own amazing effects in this game engine.Read More…
  • Project Management
    The Dynamic Priority List: How I Manage My Gamedev ProjectsDynamic priority list
    47 shares
    Planning a game project and staying on schedule is hard. To keep on top of things, I use a simple system—no apps required, just a pen and a notebook. This system drastically improves my scheduling and development process, so if you're always falling behind, give it a try! I think it could help you too.Read More…
  • Game Audio
    Web Audio and 3D Soundscapes: ImplementationPreview
    24 shares
    In this tutorial we will wrap Web Audio in a simple API that focuses on playing sounds within a 3D coordinate space, and can be used for immersive interactive applications including, but not limited to, 3D games.Read More…
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    $3 Tuts+ Courses this Cyber MondayArticle thumbnail
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    For one day only all Tuts+ video courses will be reduced to just $3 (normally $15). That's all 430+ courses across all topics.Read More…
  • Blog
    Tell Us What You Think & Win Prizes: Tuts+ Annual Survey 2014 Tuts 2014 survey
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    It’s back! The Tuts+ annual survey for 2014 is here, and by having your say you could win from a fantastic prize pool worth a total of more than $20,000! Plus there’s a special offer from Shopify and New Relic for everyone that completes the survey.Read More…
  • Legal
    Understanding Licenses, or, “Can I Use This Asset In My Game?”Understanding licenses can i use this asset in my game
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    You've found the perfect song, the perfect sprite, or the perfect background—but can you legally use that asset in your game? In this article, we take a look at the basics of copyright licensing for independent game developers.Read More…
  • Game Jams
    How to Run Your Own Game JamHow to run your own game jam
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    Game jams are a great way to get some game development experience, meet other developers, and, ever importantly, have some fun. No game jams in your area? No problem! This simple guide will have you running your own game jam in no time.Read More…
  • Game Design
    6 Games That Succeed Because They're Interesting, Not Because They're Fun Games that succeed by being interesting
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    Imagine if you designed your games to be interesting, rather than fun. I'm talking about giving the player a drive to play the game outside of simply completing the goals you have set. The player also plays to experience and explore the game itself, to see what the world you have created has to offer. In this article, we'll examine six games that do just that, and look at how they do it.Read More…
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  • Game Art Effects
    How to Generate Shockingly Good 2D Lightning Effects in Unity (C#)Create shockingly good lightning effects unity
    95 shares
    There are plenty of uses for lightning effects in games, from background ambiance during a storm to the devastating lightning attacks of a sorcerer. In this tutorial, I'll explain how to use C# and Unity to programmatically generate awesome 2D lightning effects: bolts, branches, and even text.Read More…
  • Game Art Effects
    How to Generate Shockingly Good 2D Lightning Effects in Unity (JavaScript)Create shockingly good lightning effects unity
    24 shares
    There are plenty of uses for lightning effects in games, from background ambiance during a storm to the devastating lightning attacks of a sorcerer. In this tutorial, I'll explain how to programmatically generate awesome 2D lightning effects: bolts, branches, and even text, all in Unity, using JavaScript.Read More…
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Learning Guides
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  • Preview[1]

    In this tutorial series, we look at the fundamental HTML5 Web Audio elements that are used to construct 3D soundscapes for immersive interactive applications including, but not limited to, 3D games.

    View Learning Guide...
  • Ms 400 277[1]

    Puzzle games often take place on a grid containing tiles that have behaviors and properties,  and react to rules and inputs. In this series, Matthias Zarzecki shows you how to build a simple, basic version of the classic game Minesweeper—the perfect example to start from when creating your own puzzle games.

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  • 400[1]

    In this tutorial series, we'll show you how to create a bone-based 2D animation with Unity. In each post, we'll focus on a specific part of the animation process, from assembling the separate sprites, to designing the animations, to using Unity's Mecanim tool to blend the animations.

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